Karune, Blizzard’s RTS community manager, has taken some time off from his preparations for Blizzard’s next event in Leipzig to satiate the fans’ hunger for knowledge with an interesting Q&A session.

Unfortunately, Karune informs that the next few batches will feature “lighter” questions, to give the devs time to prepare for Blizzard’s upcoming events and to… well, work on StarCraft 2.

… the development team is working extremely hard on the single player campaign, which we will be talking in more detail about at a later time. In the meantime, questions will be ‘light’ over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in Leipzig, as well as BlizzCon, to make sure the StarCraft II community definitely gets their feed of info.

In the mean time, here’s today’s Q&A, which is not light by any means.

1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability?

When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.

2) How many critters will there be available and will they have attack animations?

There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.

3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested?

This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.

The above question has been asked time and time again, and so far, the developers have replied positively regarding the Protoss and negatively about the Zerg each time. Does infesting Zerg structures make sense? Will a free supply of infested Zealots be balanced? These are indeed difficult questions to answer, and it’s not surprising that the issue is still under scrutiny.

4) What units are currently undergoing major art changes?

There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: http://starcraft2.com/art.xml?s=6

The Terran Nomad has received a lot of criticism for its look. Here’s what some of our readers had to say when its official unit page was launched:

But WHY is it so ugly?

Yes, ugliest unit yet.

The flying clamp.

The flying clamp

The original Science Vessel, its prototypic predecessor, was one of the coolest looking, non-combat support unit in StarCraft. The old Nomad design is a complete departure from the Sci-Vessel’s look; it will be interesting to see whether Blizzard sticks with the basic Nomad design or goes for something completely different for this unique unit.

Likewise, we feel that the look for the in-game stalker could use a shift in the direction of its concept art, which is devastatingly superior.

Stalker

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around?

ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.

Blizzard seem to be fulfilling their promise to create more options in every match up in StarCraft 2. Lets go over some of the new Zerg match ups:

Zerglings win against roaches in the open because of their new “ability” to efficiently surround their targets, quickly taking down unit after unit, while roaches win in choke points because they can limit this capability while still being able to focus their ranged attack. In the late game, with more units, and perhaps the Roach’s increased regeneration upgrade, Roaches can take down more Zerglings before they close in and take more of their damage before dying.

Zergling gang bang

Banelings, which come out at Tier 2 to counter masses of small units, like the Zerlings, will pose much less of a threat to skilled micromanagers - these will spread out their forces, preventing the Banelings from killing enough enemies to be worth the economic sacrifice. As well, smart usage of small Zergling groups will allow these to pick off the Banelings before they reach the heavier unit concentrations.

The StarCraft 2 Hydralisk, unlike its predecessor, is much more effective against Mutalisks. Previously, its “explosive” attack only inflicted 50% of the damage to Mutalisks, which were “small” units. With this system gone, the Hydralisk can now take down Mutalisks much more quickly with its more punishing damage.

This change allows Zerg versus Zerg battles to escape the standard Mutalisk/Zergling combo of the early-middle (and even late) game, since the Roach/Hydralisk combo can stand up on its own.

Zerg versus Zerg

Of course, with Corruptors and Infestors thrown into the mix, even these match ups will constantly be varied. With the Infestor playing a larger role in StarCraft 2 than its old counterpart, the Defiler, we are bound to see Diseases, StarCraft 2’s version of the Plague, cast around much more often. However, there might be less incentive to build those in StarCraft 2, depending on whether or not Infestors can Infest other Zerg buildings.

Before even mentioning the third tier, it’s clear that the Zerg versus Zerg game has been expanded considerably. Hopefully, these additions, which look great in Theorycraft, also function in a balanced and fun way in the game itself.

Blizzard hand picks the events which are used to showcase its pre-beta stage games, and it is not often that StarCraft fans are presented with the chance to play the current StarCraft 2 build. One such event, however, is about to take place on the 20th of August, 2008, in Leipzig.

An announcement on WoW Forums by an official Blizzard poster, confirms that 

We’re excited to be able to showcase some of Blizzard’s games at this year’s Games Convention in Leipzig from 21 to 24 August. We’ll be providing playable demos of StarCraft II(http://eu.starcraft2.com/) and….

This is not the first time that the Leipzig Games Convention is used by Blizzard to showcase StarCraft 2. Even though last year’s event was anything but exciting, the comfortable location provides a great excuse for European gamers to attend one of the fastest growing and important events in the industry.

Game Convention Visitors

The most important thing you should know about this event is… the pricing. This is the cheapest way to play StarCraft 2 - tickets go for as low as 4,50 Euros, and you can pre-order here.

Day ticket** 12,00 €
Day ticket, reduced rate* 8,50 €
Evening ticket (from 3.30 p.m.) 6,00 €
Day ticket, child rate  4,50 €
Day ticket parents (adults in the company of children) 8,50 €
Four-day ticket** 29,50 €

Children up to the age of five years have free admittance with the company of an adult.

* Concessions apply to schoolchildren, students, pensioners and the unemployed
** Cards in the advance booking available

Episode 4 of the BlizzCast series has been posted on the official Blizzard site. BlizzCast is a series of recorded interviews and Q&A sessions, dealing with the latest developments and happenings in the Blizzard game universes.

This episode of BlizzCast features one item of interest for StarCraft 2 fans - the Community Q&A session, providing very thorough answers to interesting questions. The Q&A is also accompanied by two new, action heavy screenshots.

BlizzCast

Answers are provided by Mike Heiberg, senior game designer, and David Kim, associate game balance designer.

First, they are asked about the reason for the decreased mineral collection rate by workers. This was previously reported to be 5, but is currently at 6 units per trip, down from 8 in StarCraft 1.

The rate of collection for StarCraft 2 was planned to be similar to that of StarCraft 1, with the reduction in per-trip numbers originating from the increased unit pathing efficiency. To counterbalance that somewhat, SCVs will now have to spend less time on the mineral patch to acquire a full load.

However, both David and Mike comment that mineral collection feels faster now. The maximum rate of collection is achieved when 3 SCVs are used for each mineral patch, and it’s easier to see when this limit is reached in StarCraft 2 compared to 1.

The next topic is about the improved unit pathing. As an example, David and Mike describe how Zerglings easily surround Zealots from all sides, packing closely next to each other so more Zeglings can get a piece of the action. This creates a situation where smart players will push their Zealots against the wall or put them on choke points to minimize the amount of Zeglings they have to deal with simultaneously.

Zerglings gang up on a few helpless Zealots

* Click for Big

David KimYeah and the wrap around itself is a little easier to pull off I guess because the A.I. takes care of some of that for you but you do still need the micro if you want to get the maximum out of your melee units.

Another important change is to deceleration. In StarCraft 1, this was less precise, and units could sometimes slow down in a way that put them before or after the location they were ordered to go to. In StarCraft 2, this mechanism is much more precise, and units know when to start decelerating to reach the specific location.

Mike HeibergRight, a lot of times you’d be floating your guardians in to take out some spore colony or something and they’d float a little too close and you’d be like “Whoa!” and you’d have to back a couple of them out. They’re a little more intelligent now about not floating directly into danger when they don’t have to.

Next, the developers discuss resource consumption and its effect on the strategies available to each race. They state that there are more options to choose from in StarCraft 2, which also makes scouting more important.

The last question deals with Infestation, Corruption, and Mind Control. Both Infestation and Corruption are time limited, and the inquiry was about a more permanent ownership changing spell, like the StarCraft 1 Dark Archon Mind Control ability.

Mike sums it up nicely:

Well when we were doing the classic Starcraft mind control we were finding that it actually resulted in some pretty big swings in balance where basically you mind control a large unit, say a Battlecruiser, and now the difference in power from the two different armies is like two Battlecruisers because he lost one and you gained one. So seeing as in Starcraft II we have a few more of those high impact units, we have Colossi, we have Motherships, and Queens, that’s a very scary type of spell to be still bringing into the game, I mean we have more opportunities for those large swings in balance.

A powerful spell like Mind Control would have to be restricted to specific units and leave some of them out, and Blizzard does not like implementing such artificial constraints.

Further, the devs discuss Infestation and its limited effect on StarCraft 1, which resulted from the difficulty in pulling it off.

Mike HeibergRight, in classic Starcraft infesting someone’s command center was really more of an insult.

The StarCraft 2 infestation will be even higher on the tech tree, requiring both the tier 3 Infestor Pit and Infestation research, but will be easier to manage. Since Infestation is going to be easier and the Infested Marines free, the effect will only be temporary.

Infestation!

* Click for Big

As for Corruptors, the developers mention that introducing this mechanism instead of using simple mind control creates new gameplay decisions:

Mike Heiberg: Right we want to allow those types of little micro decisions where in the middle of the battle: “Should I focus on his guys, his Corrupters? Should I focus on my own corrupted units because I’m not getting them back?  Or should I back off and make those basically invalid because there’s nobody nearby for them to be messing with?”.

 

The official BlizzCon 2008 site is up. The site currently contains information about the panels that will take place during the convention, and will be used to release updates and information pertaining to the upcoming mega-event. Most importantly, however, this is where wishful fans can purchase tickets.
What is BlizzCon, you ask?

In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more.

The event is going to take place on Blizzard’s home turf, at the Anaheim Convention Center in Anaheim, California on October 10 and 11. Until then, anxious enthusiasts may take a sneak peak at the swag bag that each visitor will receive upon entering the premises of the convention:

BlizzCon

If you’ve ever been on the verge of finishing off a paladin, only to be foiled at the last second, you’ll appreciate the 16″ inflatable divine shield ball, complete with a paladin inside in the midst of hearthing away. Half of the goody bags handed out will contain the bubble-hearth ball, while the other half will have…

n

Frostmourne. The very name of Arthas’s runeblade strikes terror into hearts across Azeroth. Now it comes to you in a more convenient package, and you don’t even have to travel to Icecrown Glacier to get it. As you go about your daily activities, whether they be raising legions of the undead or just brooding on your throne, carrying this 48” inflatable Frostmourne will grant you an extra touch of sinister majesty.

Frostmourne

Aside from the goody bag, fans will also have access to the on-site store, which will feature all sorts of Blizzard game-related products - Diablo health and mana stress balls, pandaren brewmaster bottle openers, Zerg Creep, and much more.

Mounted MurlocOf course, no Blizzard event will be complete without a Murloc, and this one is going to be special:

This one has developed a taste for speed, and sits astride an exclusive polar bear mount, waving a BlizzCon flag. It’s the perfect way to cruise Northrend in style.

As previously announced, the tickets to BlizzCon 2008 are now available for purchase - starting today. Get them while they’re hot!

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